There is a lot of focus on managing the gear gauge while fighting to increase your power. Focus Skill. Sword Gear Fury Stance 1 & 2 improve your gains from this even further (5% each). Fighter, Braver, and Bouncer also share the same skill, but only the higher level will be applied. Main class hunter builds around Guard Stance. Note that Guard Stance does not de-activate the Perfect Attack Bonus skills on the Fury Stance side of the tree, so you can gain even more power from those. It costs 4 skill points to obtain it. Yay the best part! What it lacks in speed, it makes up for in raw damage. Increases damage if equipped with a 10 or higher rarity weapon. Guard Stance Advance, on paper and in practice, is not worth using over Fury Stance. This skill can also be activated by the conditions of. Swords can be powered up by the Skill Sword Gear, which grants them faster charge speeds and a variety of bonuses for staying on the offensive. Note: The percentages given essentially means how much damage bonus you gain per Perfect Attack. Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, +15, and +40, Hunters use three unique weapons: Swords, Wired Lances, and Partizans. Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. There is no need to press the weapon action button during like Blaze Parry. Tab over and you should see a list of skill tree-related items. Besides, it is possible to be skilled enough to never even have to rely on either of these. Consumes gear and boosts damage of PAs. Manage all your favorite fandoms in one place! The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Sidestep Plus adds onto the invincibility time. Automatically uses a mate when you have less than 50% hp. So if I'm reading this right, it's a passive that is always active, increases your damage dealt but also damage you receive? Are both active at the same time? If you want more defense, get some points of Flash Guard. If you're unaware of the numbers involved, here they are: I can join a party with everyone else besides my friend and I dont understand why? As I explained in the last post, Hunter has a number of skills that greatly enhance its overall survivability. Adds in a Just Guard timing to the start of all charged Hunter PAs. Imagine a PSO2 in which Braver/Fighter was a viable option? Hunter/Phantom Turned out really great! Overwrites the effects of Fury Stance while active. Just add your choice of Automate or Iron Will. Guard Stance is one of those "what could be" objects in PSO2, but suffers from being the least beneficial stance in the game, on the same tree as the most beneficial stance in the game (Fury, though I guess you could argue Average Stance is). The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion. Dio Hellfret The gauge decreases overtime if no connecting hits are made. Others like you also viewed Afin/Client Orders Auxiliary Popular Pages Play This | PC Gaming in 2022 Sponsored by Razer Dark Falz Phantasy Star Online 2 New Genesis The Focus gauge is one of the most difficult to maintain among all weapons, and decreases quickly. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Twizzler, Lambda Twizzler, Dio Twizzler The reason this occurs is because of the amount of skill points the Fury tree eats up. A Potential is an unlockable function of almost any weapon in Phantasy Star Online 2; with the exception of Rescue Guns, no weapons in the 1 ~ 6 range have a potential. Regardless of how much you may personally value some of the skills Ive mentioned, the fact Fury Stance eats up 70/75 skill points is the absurd part from Hunter mains point of view and it effectively makes Hunter its own worst enemy. Just-Guard modifies the guard effect of all Hunters weapons, changing it to consume no PP and nullify all damage. The time in () is the approximate time required for charging (based on max Focus for Swords). Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. And the scion classes like the Hero don't need a subclass or skill discs. Partizans can be powered up by the Skill Partizan Gear, which allows them to expend Gear built up by twirling their Partizan to boost the strength of their Photon Arts. Requires Class Level 85. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Despite not having the sheer strength of a Sword, the Partisan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. For a frame of reference, the motion time of the Sidestep is about 0.20 seconds. Main Class Only. The main benefits from Fighter comes from Brave Stance, PP Slayer, and Tech Arts JA. 0/5. A normal Guard will consume 20 PP, but a Perfect Guard will not consume PP and completely negate the damage taken and any status ailments. It will be active so long as you've allocated points into it, and are running hunter as a main or sub class. Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it. Main Class Only. Why do I have an items that aren't able to be used. Speaking of which, remember those gear skills I mentioned earlier which boost the effectiveness of Hunters weapons? Meaning, 5% means you hit the max in two Perfect Attacks and 10% will get you to the cap in a single Perfect Attack. In the third and final part, I will be looking at ways I feel the class could be improved, as well as the issues with gear gauges. For partizan and wired lance, the gear generation is very noticeable, allowing you to focus on damage more than having to manage your gear gauge. Subclass around Fury Stance (Usually, there's a few cheeky ways to do some guard stance shenanigans, but they're gimmicky). The point Im illustrating here is that Hunter has to give up 10% of its damage, or that last 1.1, reducing its outgoing damage to 199.6%. It will be active so long as you've allocated points into it, and are running hunter as a main or sub class. Gives you guard frames when you start charging a PA. Fury Stance Allows you to attack immediately after Step. The timing of the effect starts when you hit the ground the moment it happens. Take advantage of Hunter's strengths in that you can also Perfect Guard to significantly reduce damage. Receiving fatal damage for more than half of your HP and activating Iron Will will not activate Auto-Mate Half, as the game will force your HP to 1 from the attack. You're browsing the GameFAQs Message Boards as a guest. Makes Perfect-Attack timing apply after a Perfect Recovery. Other Cyclone Hitting the enemy with a normal attack or a non-holding PA will accumulate the Focus Gauge. Gunslash Zero, Axeon, Lord Axeon, Gunbraver, Emperor Axeon Although in normal cases where Jellen applies a 10% decrease in attack power, it is more or less a 5% reduction in attack power in whole (factoring in raw attack power and damage variance). It needs it, because right now it's kind . By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Stance Behavior Changes. This also gives you a +200 Melee Defense bonus. Air Reversal is also applicable for this skill. Default Skill. Red Duel Gaze. All rights reserved. None of their native skills come even close to the strength that Fury Stance imbues onto them, perhaps not even the mighty Shunka Shunran. Salvador, Lambda Salvador, Dio Salvador, Iblis Blood This page was last edited on 6 July 2021, at 02:55. The Hunter (, "Hu") class is a standard melee class. Right now, at cap players have 75 points available to them. This means that if you have only Dimates and Trimates, Auto-Mate Half will use up Dimates first, then Trimates. The Hunter ("Hu") class is a standard melee class. Whats more is this comes with almost no penalty whatsoever. Guard Stance. Consumes a gear bar to increase the power of grappling PAs. Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA. Phantasy star online Wiki is a FANDOM Games Community. Each Potential has its own use, but most weapons . Hyperion, Lambda Hyperion, Dio Hyperion Sacred Skewer and Zero Sacred Skewer: boost is 120%. Eight Ounce, Azul Calcos, Pao Nerian, Solthyst, Pao Jade Guarding does not prevent status ailments. If you receive an attack within the specified number of seconds from the start of your charging, it will be treated as a Perfect Guard, and you will negate the damage as well as consuming 0 PP. Compare to Fighter Stances which offer bonuses to damage with positional restrictions, but dont offer nearly as much damage as this. They get a sword, twin machine guns, and a talis and are way more effective and stylish than the Hunter. While under the effects of either Fury Stance or Guard Stance, increase the rate of Focus gain for hunter weapons. You want everything in Weak Stance and Rapid Shot. The power of Techniques is also affected by this skill. Auto-Mate Half will use Monomates, then Dimates, then Trimates in progressing order of availability. Each Potential has its own use, but most weapons' Potentials will provide a conditional boost to damage or stats. Master perfect guard, max out guard stance so your standard attack will still be 100%, max out iron will and automate, as well as guard stance advance for max damage. Active Skill. Wired Lance's Weapon Action is Guard. The skill effectively resets the threat value of the affected enemies and increases the threat modifier on your attacks during the skill. Rocket Punch, Wheel Rolen, Hurio Lance, Phyteuma Consumes a gear bar to increase the power and range of PAs. I cannot find anything really concrete and I have a question. Increases damage by 150% for an amount of time after a Just Guard. Main Class Only. Reduces the duration of status effects on you. When activating Guard Stance cure Poison on yourself. Spirtia, Lambda Spirtia, Dio Spirtia, Reflexion, Swell Qadr HP Up 1, 2, and 3 are cumulative (Total Max HP +225). Default Skill. Guard Stance c cho mnh k nng Guard Stance Advance, tng mnh lng Damage trong 40 giy sau khi Just Guard thnh cng, khin cho Guard Stance hin ti cn bonus nhiu Damage hn c Fury Stance. Hunter skills are pretty straight forward. Accumulated Focus gauge does not decrease other than using PAs. Jet Boots can double jump regardless of this skill. Can you enter full screen mode? Brave Stance is practically unconditional since you'll attack enemies from the front. If it's just the sword you like then pick whatever and wait for the Hero class to get added soon. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Melee Power Up 1, 2, and 3 are cumulative (Total MEL +225). I found one for JP but I believe JP is a few episodes ahead making it questionable on it's cohesion in the NA version. Can boost just attack bonuses even higher. Melee bonus: 1.25 * 1.1 * 1.1 * 1.2 * 1.1 * 1.1 = 219.6% Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, +15, and +40, Hunters use three unique weapons: Swords, Wired Lances, and Partisans. Hunter/Fighter (<- Click for skill tree) What else is there to say? The second part of this series of articles sharing my thoughts on the problems that Hunter currently faces, in light of upcoming balance changes. As a subclass, Hunter nearly doubles ranged damage output and more than doubles melee damage output. While under the effects of Fury Stance, every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%. ALL RIGHTS RESERVED. What is Fury stance pso2? Consumes a Focus bar to increase the power of grappling PAs. Perfect Atk Bonus 2. The Changing of the Guard was especially popular. Better defense too. Affected enemies are denoted by a red glowing mark upon activation. Pandora Extreme, Aristin, Lambda Aristin, Dio Aristin, Fahren Ender Grapple Charge Allows for a Guard to completely negate any damage if used right before an enemy's attack. Sarcueid, Lambda Sarcueid, Dio Sarcueid, Bert Gabel This skill is common to all classes and can be learned at level 40 or higher, Allows all weapon types (excluding Jet Boots) to have a double jump. This skill is common to all classes and can be learned at level 30 or higher. Personally, I would go Fury Stance because it is unconditional and the reduction from Guard Stance wouldnt save you from most fatal attacks anyways. Using Perfect Attacks builds Focus quicker. Maximum Focus gauge is 3 slots, and using a PA will consume one Focus gauge slot to increase the power and range. 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