You'll have to question the men involved in the killing, and then tell Bolook whom you think is lying. Once you've eliminated all three of the groups, return to the grove and fight Sherruk, the leader of the Mandalorians, and a small group of his friends. After the enemies fall, the previously sealed door will unlock itself. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. If the player uses the first person viewpoint while playing as B-4D4 then the view is given a red-orange hue as if looking through B-4D4's photoreceptors. Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, and takes a -4 penalty to strength, dexterity, and constitution for 24 seconds, Target is stunned for six seconds and takes damage equal to half of their (the target's) maximum vitality, Save versus fortitude: No choking effect, take damage equal to attacking Jedi's level, Single victim takes -2 penalty to defense, reflex saves, and attack rolls for 30 seconds, Target is drained of one point from each attribute every three seconds for 21 seconds, and is slowed, Target is drained of one point from each attribute every second for 12 seconds, and is slowed. This positive number is what is added to the random number the game generates to determine whether or not your character hits their opponent. Fortunately, a high intelligence score can make combat skills almost irrelevant, since your intelligence modifier both increases the number of points you can spend on skills, and applies itself to those skills that are most useful for evading battle: repair, computer use, and demolitions. Bounty on Batono Once again go to the Dock Module and visit the Czerka Officer. All of this is a roundabout way of getting to the point: you can manipulate KOTOR's leveling system so that, once you become a Jedi, you can dump nearly all of your experience points into your chosen Jedi class, thus becoming as powerful, if not much more so, than your Jedi companions. What follows is your climactic showdown with Bastila. The other character rolls a 10 as well, but adds his Reflex bonus to the save, which just happens to be +5, meaning that he quickly finds cover before the explosion and only takes half damage. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. Some people just don't feel like getting singed by blaster fire every time they step out for a cup of java juice at the cantina. Selvan can also be found in one of the locked rooms in the northwestern apartments. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. If you're heading down the path of iniquity, you can brush him off right now; otherwise, talk to him to learn of communication problems with the Tuskans that may be solved by a special droid available elsewhere in town. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. Hope you don't have a lightsaber phobia, because it looks like you'll be the proud owner of one pretty soon. Sometimes you won't see them coming, in which case a high demolitions rank won't be very helpful, but if you do manage to spot a mine in your path (using the awareness skill), you'll need to have some measure of demolitions proficiency in order to disarm it. If you really, really want to be a bastard, use your Force persuasion to have Zaalbar kill his best friend. That said, the commander seems to be fairly resistant to Force powers, so target your whirlwinds or waves on one of the other Mandalorians to gain the area effect benefit. Luckily, the folks at BioWare apparently didn't form their design document for KOTOR around the tenets of Dragon Warrior, as you're about to find out. Use tab to navigate through the menu items. He owed a gambling debt to the Exchange that he was unable to pay off, leading him into trouble. Return to the Ithorian Compound. Though the character has a lot of brio, it's this spunky attitude and oddly false vocal quality that makes for more than a few nerve-grating conversations as you attempt to advance her side-quest later on in the game. Dark side players can murder him afterward to earn some points. You will be able to either continue your attempts at returning Bastila to the Jedi Order, or acknowledge your true identity and become (again) the Sith Lord and would-be ruler of the galaxy. There is a Dark Jedi apprentice here, who'll prove a minimal threat as long as you have someone with a lightsaber in your party, as well as a Sith grenadier, who can dish out explosive love from a long ways away. Aside from Malak's Force powers, you'll have to deal with his lightsaber attacks. Unfortunately, they progress in feats more slowly than do soldiers or scouts. You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. If you come across an event that isn't covered in the main walkthrough, you'll want to refer to the Galaxy Side Quests section; if you want tips on a minigame, then you'll need to check the Minigames and Items section. Before you leave the garage, though, you might want to try your hand at a tough battle in the loading bay. This isn't an official, in-the-journal side quest; merely a desirable, but out-of-the-way place to visit. Visit the Dock Module and visit Duros, the port authority, on the eastern side. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. If you open the door, then lure him back into the antechamber, you may wind up knocking half of his life off with just a few frag mines. Rather than expending valuable attribute selection points to gain an extra hit point per level, you may wish to reserve those points for an attribute that more directly affects your character, and simply allot one of your feat slots to toughness or its upgraded brethren. You can ask them about the emitters, then attempt to persuade them to give you the emitter codes so that you can shut them down; you can attempt to persuade them to leave the area (Dern will shoot them before they get anywhere, and you'll earn a Dark side adjustment); or you can bribe them 200 credits to shut down their emitter. Your first mission will be to eliminate either of two targets, with one conveniently located in the Republic Embassy right across the way from where Hulas is standing. Carth, Bastila, and your PC will be captured, so you'll need to pick one of your other teammates to hopefully escape imprisonment and rescue you, excepting Zaalbar, who obviously would have a difficult time evading capture by the Sith. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. If you've raised one of your party members to at least level four in repair, you can activate it, optimize its weapons, and send it on its way for nine repair parts in total. You'll want to finish these two off first, preferably after stunning them somehow, then kill the rest of the Sith troopers. I paid for it! If you run around spaceports with Bastila long enough, you'll eventually run into a Twi'lek named Malare, who brings word of Bastila's mother, who is apparently gravely ill on Tatooine. At low levels, you'll want to have your character pursue passive feats that are always active, but when you begin looking for a useful active feat, this is the one that you'll almost always want to max out. To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). That isn't to say he's not a good character to have along in a fight; he deals decent damage with his pistols, since he gets two attacks per round, and his soldier vitality will help him last a bit longer against the tougher opponents you meet. This opens up the Sandral-Matale Feud side quest. More vitality is obviously important to characters that see a fair amount of battle, but keep in mind that the benefits of a high constitution can be emulated by the toughness feats. Run over to Chodos office and take down all the mercenaries. You don't get experience from the latter two options, so you may want to take the assault mission for an extra thousand XP or so. Apparently the Sith engineers don't have to hold themselves up to OSHA standards. The shield will drop quite quickly, but you can keep reactivating it, or simply save up the charges and activate them when your tank nears death, then heal up. After this little incident, you'll be able to pass through the gates without needing to speak to the gatekeeper. Sniper shot works exactly the same as critical strike, except that it only works with pistols and other ranged weaponry. (Well, hopefully.) Look hard, too--there are mines scattered here and there, especially around the downed escape pod, so let Mission recover them to add them to your inventory. Manage all your favorite fandoms in one place! The affair was over, and that's why the Sith killed Elassa. He should crack after asking him about his fianc (but only if you don't threaten him or ask him about his companion), and give with the passcode to the base. If you pump your stealth stat high enough, though, and pair it with state-of-the-art camo gear, you should be as hard to spot as a Dianoga in a trash compactor. Your main contact for Light Side players in this area will be Chodo Habat at #4. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. This will at least set you up with a meeting with the Exchange boss, Slusk. You can re-target characters or queue up actions while a battle is paused. Would the Sith have killed her for this? Bastila is probably your best choice for a Jedi party member if you find yourself needing to bring along T3-M4 or Mission for their skills; she's fairly good at lightsaber combat, and has a decent Force point reservoir to unleash powers on your opponents. Once you arrive you can hack into the base's security measures and cause the usual chaos.). In short, it's often a little more work than it's worth, but it when it does work, it can sometimes single-handedly win a difficult battle for you. It's to the southeastern corner you should head first, however. You can also do some Swoop Racing here although the racing here is quite buggy and everytime I tried to race, the Swoop Bike ended up flying in the air. Anyway, head west, being sure to loop back into the smashed window to pick up a nerve amplifier belt, and eventually you'll wind up staring at the kolto control facility. For the same reason, and also to gain more vitality, the scout and scoundrel may want to reach level five before they stop leveling; they each gain one more feat this way, and the extra life will make the harder fights in the latter stages of Taris a bit easier to manage. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. Could someone please help me with this, I sure would appreciate it. Empathy boosts persuasion, awareness, and treat injury. Once the first two opponents are dead, head through the door nearby to meet up with two more foes; kill them and loot the room. Equip her with some light armor, if you have any. Someone who makes his or her way through the universe by becoming a jack-of-all-trades would most likely be a scout, since this class is proficient at both combat and the more intellectual methods of problem-solving. 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